Monday, September 22, 2014

More exploration vehicle concepts

Haven't been posting much lately so needed to drop stuff.  Did these in Sketchup/Modo/Photoshop.

Monday, July 14, 2014

Monday, March 3, 2014

Near future Death Racer concept car

This one was done very quickly as I just kludged some existing stuff together.
I have about 3 hours total including rendering in Vue with some Photoshop.  I was originally going
to Mad Max it but decided to go with more of a slick, test bed vehicle for weapons and other tech.

Friday, September 13, 2013

Hypertexture tests

Messing around with Hypertextures and materials.

Friday, August 9, 2013

New website!

Finally got my new site up.  I'll be adding more art over the next few weeks.  Love the big page format!

Friday, August 2, 2013

Autodraw EEV engine design

From my book Autodraw that came out a couple of years ago.  EEV engine design.

Saturday, July 27, 2013

Matte painting #3

Did this a few weeks ago and have been picking at it.   Almost done..

Saturday, July 6, 2013

Beware the Batman airs July 13th!

I worked on this show for nearly a year as primarily a vehicle designer and some props as well.  Can't wait to see what they've done with it!

New gig on Tranformers

Just started...well, okay...about a month ago, my new gig with Hasbro Animation on their Transformers show! Beyond that...I can say absolutely nothing other than it's great to be working with my good pals Jose Lopez and Walter Gatus again and making new friends as well.  It's a super talented crew so it's sure to be a good time!

"Destiny" video game

I did a a quick freelance gig for Prologue Films doing a concept ship
for the video game.  The E3 footage looks amazing.  Can't wait for this game to hit!
Once it does I'll be sure to post my concept for the project.

Sunday, April 28, 2013

Art stuffs

The probe image was kind of a quick deal but the city image, with the exception of the atmosphere is nearly fully modeled so it took some time.  Still tweaking that one....

Thursday, March 21, 2013

"The Garage" work in progress

Haven't posted stuff in a while as I'm working on a ton of personal stuff and pretty much neck deep.  Here's a more finished segment of one I'm working on but still have to solve some issues with the rest of the image.  And no...I did not work on "Oblivion" :)

Monday, January 21, 2013

Hardsuit - reposted!

I've been meaning to post this for years but am only now getting around to it.  This was done fairly quickly for a few hundred bucks.  I shot the battle sequence in my garage using miniatures mixed with scale models and did the FX in iMovie.  The repair bay set was also done in my garage in Seattle modified from a previous set used for another short.  The actress in it, Monica, was awesome and we're talking about a sequel.  Bring on the big budget and effects! 

Sunday, December 23, 2012

Cygnus - The Black Hole

Nope, I didn't work on a new version of the movie.  Once in a great while, though, I get the desire to work on something that is not my own and do my version of it.  In my world the Cygnus is a little more battered and NASA functional but still incorporates that semi-spindly look. This is the fore/bridge section of the ship.  I'll post other views as I have the time to work on them.  Paintover on a 3D model of my own creation in roughly 6-8 hours.  The nebula was ref taken from the net and heavily modified and painted over as well.

Wednesday, December 12, 2012

The Praetus Destiny

A quick painting of a spaceship leaving a planet.  Bashed some Sketchup parts and did a very fast paint over.  Maybe a couple of hours invested?   I start by pilfering my abandoned Sketchup projects for parts.  I don't spend too much time on refinement of the details, I just try to come up with interesting shapes.  The grey model below was bashed together in about half an hour and rendered in Keyshot, I then reconfigured the pieces to make something a little more to my liking.

Wednesday, August 22, 2012

Escape pod

The pod itself was taken from a 3D model I'm currently working on.  I also sdded some post work Photoshop.

Friday, August 17, 2012

Chrome dome

Fooling around with the idea of making concept images look more like something out of a photography magazine or something you'd see in an ad using very dramatic lighting with high contrast.   The helmet was modeled in Sketchup and the image was rendered in Keyshot with minimal post work in Photoshop.

Saturday, August 11, 2012

My work in Expose 10

My piece "The Visitors" will be published in the upcoming Expose 10 from Ballistic Publishing.  Available for pre-order through their site now.